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A koopa's revenge 2 guide
A koopa's revenge 2 guide








Bones move like boomerangs instead of flying in a hammer's projectile arc.

a koopa

  • Jumping with the Spiny Flower performs a spinning attack that can defeat enemies from all sides, as well as letting you jump on armoured enemies.
  • Reaching the water's surfaces turns bubbles back into fireballs.

    a koopa

    These bubbles are boyant and will float up rather than falling.

  • Fireballs turn into bubbles filled with smoke when submerged in water.
  • Vegetables and other held objects can similarly be thrown at different angles.
  • Holding up - or down while airborne - will change the trajectory of projectile attacks.
  • In addition, the standard running jump height is now achieved at a slower speed. After running for a certain length the character will raise his arms and can jump slighty higher.
  • The objects Burgerstein rains from the ceiling now have a tell to show where they fall, and have twice as much time between objects falling.
  • Magic shapes/fireballs in 5-3 slowed down 20%.
  • To compensate sliders can harm the player again.
  • Conveyor belts in the Burgerstein boss room speed reduced from 90px/s to 30px/s.
  • Fire Mario's fireballs disappear when he panics and rockets away.
  • Removed ceilings/walls from in between the rooms if the Fire Mario boss.
  • Several parts of 4-3 were changed to be slightly easier.
  • The exit to the Crashed Airship is now a hole in the ground with an exit sign.
  • a koopa

    Slowed down Saladro's turnip arm swaying so they're easier to jump on.Saldadro's carrot attack now comes up from the ground and has increased startup lag.Changed terrain in 4-5 so you can't skip the Yoshi puzzle by walljumping.Slight alteration to the second half of 5-3 to make platforming easier.Removed some pits from the start of 1-1.Bees don't require you to be as high to stomp them.Falling beams slide down slowly before falling quickly and dropping the player.Pipemo and Bricklets have a brief delay with animation before they attack.Water flowers now appear in ice levels.Umbreltar takes more hits from projectiles before being defeated.

    a koopa

    Infinite Up adds 1% to completion percentage, making a total of 107%.You can no longer die in the spiked area of the tutorial room.Removed filters from the whale graphic.Eliminated rendering of many offscreen objects.Removed filters from fireballs and firebars.I'm keeping it here so beta testers can tell me if I missed anything. This is the changelog for A Koopa's Revenge version 2.0.










    A koopa's revenge 2 guide